View all by justine
justine
Follow justine
Follow
Following justine
Following
Add To Collection
Collection
Comments
Devlog
Beats & Bolts
←
Return to Beats & Bolts
Devlog
Level Up 2024 - Winners of Insane Mode
April 16, 2024
by
Yannan Ma (Mayan)
1
These are illustrations of the people who were able to beat Insane Mode '...
Continue reading
Devlog 12 - Final Build for 3D Game Design Class
April 09, 2024
by
Yannan Ma (Mayan)
Final Build for 3D Game Design Class Since the last version of the beta build, we've made a couple of minor changes. Most of them revolve around improving the animations and the UI of the game. This w...
Continue reading
Devlog 11 - Beta Version 2
March 29, 2024
by
Yannan Ma (Mayan)
Beta Version 2 We updated the beta build in preparation for the playtest session at Zynga Studios. This was an incredible opportunity and we wanted to incorporate the feedback we got from the initial...
Continue reading
Devlog 10 - Playtest Report
March 22, 2024
by
Yannan Ma (Mayan)
Playtest Report After conducting a series of playtests, we compiled our notes and used them as a guide to inspire our next set of changes. To learn more about our methodology regarding this process, y...
Continue reading
Devlog 9 - Beta Release
March 21, 2024
by
Yannan Ma (Mayan)
Game Beta The beta release is now available for download! Here are all the changes since the last playtest update: A complete tile indication system! Boss attacks will now light up tiles that it will...
Continue reading
Devlog 8 - Playtest Version 3
March 14, 2024
by
Yannan Ma (Mayan)
Playtest with Ubisoft This playtest session took place in a virtual meeting with representatives from Ubisoft. We've had more time since our last playtest session to refine the build and tackle some o...
Continue reading
Devlog 7 - Playtest Version 2
March 14, 2024
by
Yannan Ma (Mayan)
Playtest session hosted by utGDDC The second playtest session we had was only a few days after the first, but we had made a couple of changes based on the feedback we got from the first playtest sessi...
Continue reading
Devlog 6 - Playtest Version 1
March 14, 2024
by
Yannan Ma (Mayan)
Playtest at OCAD The first playtest session we had was in class at OCAD. We made a lot of changes by this playtest which were aimed at improving the mechanics, aesthetics, and user experience. The ful...
Continue reading
Devlog 5 - Alpha Release
March 13, 2024
by
Yannan Ma (Mayan)
Game Alpha The alpha release of the game is now available to download! Since our last update, we've added a couple more changes. While we will list out these changes, feel free to download the game al...
Continue reading
Devlog 4 - Beginning Stages
March 13, 2024
by
Yannan Ma (Mayan)
Current Progress As we are in the middle of implementing some of our core mechanics and improving upon the aesthetics of the prototype, we'd like to share the progress we have so far. Since our proof...
Continue reading
Devlog 3 - Game Design Document
February 10, 2024
by
justine
Game Description Beats & Bolts is a rhythm-based action game set in a railway factory during the Industrial Revolution. Play as a worker who is trying to get his job back after recently being replaced...
Continue reading
Devlog 2 - Proof of Concept
January 30, 2024
by
Jordan
#Demo, #Coding
Core Mechanic The core mechanic of Beats & Bolts is allowing the player to move or attack on a beat with the rhythm of the background music. The movement of the player is fixed, so the player can only...
Continue reading
Devlog 1 - Creative Brief
January 26, 2024
by
Yannan Ma (Mayan)
Beats & Bolts Art: Mayan Ma (Team Lead), Hedy Fu, Justine Magbitang, Jessica Patel Computer Science: Dylan Hollohan, Jordan Lin, Joseph Yan, Jessica Zhai Music: Andrew Gosse, Dinitha Vithanage Genre:...
Continue reading