Devlog 4 - Beginning Stages
Current Progress
As we are in the middle of implementing some of our core mechanics and improving upon the aesthetics of the prototype, we'd like to share the progress we have so far.
Since our proof of concept, we've refined the movement system and the radial slicing script of the arena space. The player is able to move, but they must move on beat. There is a beat indicator under the player that flashes green and red. Green represents when it is on beat and red represents when it is off beat. We also added a simple soundtrack to help the players stay on beat. At the moment, there is no penalty for moving off beat, but we plan on having a punishment system for moving off beat to encourage players to stay on beat.
We've added a couple of assets to improve the visuals of the current prototype. We added a custom boss model and a model of the environment space and arena. We also played with the lighting and materials to create a scene with harsh shadows.
These are all the features we have for now, but many more are soon to come!
Get Beats & Bolts
Beats & Bolts
Not your average day at the factory.
Status | Released |
Authors | justine, Yannan Ma (Mayan), cappa888, Jordan, RuYiNG |
Genre | Rhythm, Action |
Tags | 3D, Boss battle |
More posts
- Level Up 2024 - Winners of Insane ModeApr 16, 2024
- Devlog 12 - Final Build for 3D Game Design ClassApr 09, 2024
- Devlog 11 - Beta Version 2Mar 29, 2024
- Devlog 10 - Playtest ReportMar 22, 2024
- Devlog 9 - Beta ReleaseMar 21, 2024
- Devlog 8 - Playtest Version 3Mar 14, 2024
- Devlog 7 - Playtest Version 2Mar 14, 2024
- Devlog 6 - Playtest Version 1Mar 14, 2024
- Devlog 5 - Alpha ReleaseMar 13, 2024
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