Devlog 2 - Proof of Concept
Core Mechanic
The core mechanic of Beats & Bolts is allowing the player to move or attack on a beat with the rhythm of the background music. The movement of the player is fixed, so the player can only move between zones. The camera will move with the player but it will always be focused on the centre where the boss will reside represented by the blue cylinder.
In the demo, the player is able to move when the circle below the player turns green, and can only accept one input during this time frame. If the circle below the player is red or the player has already inputted when the circle is green, then the input is ignored. In the future we plan to add a punishment for moving when the circle is red, but we felt that it was not something that is integral to demonstrating the core mechanic.
Note: Input was temporary changed to WASD to easily show the input in the demo. Moving forward, the input will be swapped to controller input.
Get Beats & Bolts
Beats & Bolts
Not your average day at the factory.
Status | Released |
Authors | justine, Yannan Ma (Mayan), cappa888, Jordan, RuYiNG |
Genre | Rhythm, Action |
Tags | 3D, Boss battle |
More posts
- Level Up 2024 - Winners of Insane ModeApr 16, 2024
- Devlog 12 - Final Build for 3D Game Design ClassApr 09, 2024
- Devlog 11 - Beta Version 2Mar 29, 2024
- Devlog 10 - Playtest ReportMar 22, 2024
- Devlog 9 - Beta ReleaseMar 21, 2024
- Devlog 8 - Playtest Version 3Mar 14, 2024
- Devlog 7 - Playtest Version 2Mar 14, 2024
- Devlog 6 - Playtest Version 1Mar 14, 2024
- Devlog 5 - Alpha ReleaseMar 13, 2024
- Devlog 4 - Beginning StagesMar 13, 2024
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