Devlog 4 (Coding) - Health and Damage
Joseph Kills Lucy » Devlog
Both the boss and the Lucy have their own health scripts, but they are functionally the same. Both the boss and the Lucy start the game with 100 health and this amount will deplete after colliding with the opponent's attack. The amount of damage that each party receives is based on the type of attack. For example, the boss' charge attack and the Lucy's heavy attack do more damage to the other than their normal attack.
In the future, we want to use the boss' health to divide the battle into different phases, such as when the boss reaches 50% or 30% health.
Get Joseph Kills Lucy
Joseph Kills Lucy
Rhythm-based boss battle, set in a dystopian world.
Status | In development |
Authors | justine, Roann Cordova, cappa888, Yannan Ma (Mayan) |
Genre | Rhythm, Role Playing |
Tags | 3D, combos, isekai, Music, Singleplayer |
More posts
- Devlog 8 (Coding) - Bus Attack PatternsDec 14, 2023
- Devlog 7 (Coding) - Shield (Combo 2)Dec 14, 2023
- Devlog 6 (Coding) - Added Heavy Attack (Combo 1)Dec 14, 2023
- Devlog 5 (Coding) - Bus Charge Attack and Damage ReductionDec 14, 2023
- Devlog 4 (UI + Visuals) - GUI & Environment UpdateDec 14, 2023
- Devlog 3 (UI + Visuals) - Animations + Post ProcessingDec 14, 2023
- Devlog 3 (Coding) - Combo SystemDec 14, 2023
- Devlog 3 - (Music Production) Action Combo & Music StatesDec 14, 2023
- Devlog 2 (UI + Visuals) - Stage SettingDec 14, 2023
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