Devlog 3 (Coding) - Combo System
Joseph Kills Lucy » Devlog
Added Combo System
- When "K" is pressed, it initiates combo mode, in which "J K L" are used to perform a particular combo.
- While in combo mode, "J" does not fire a basic attack and "L" does not reduce incoming damage, which are their normal functions.
- Specific patterns can be input in the array in the inspector in the "Inputs_Lucy_Test" script.
- Currently set to have two combos which don't do anything other than print out text in the console.
Changed Systems
- Changed "press any key to start" to "press space to start"
- Added a restraint that prevents a player from being able to move around before they start the game by pressing the space key
Bug Fixes
- Fixed a bug where player attacks would collide with the invisible play area boundaries when Lucy was backed all the way up.
The following code snippet is for the combo system:
Get Joseph Kills Lucy
Joseph Kills Lucy
Rhythm-based boss battle, set in a dystopian world.
Status | In development |
Authors | justine, Roann Cordova, cappa888, Yannan Ma (Mayan) |
Genre | Rhythm, Role Playing |
Tags | 3D, combos, isekai, Music, Singleplayer |
More posts
- Devlog 8 (Coding) - Bus Attack PatternsDec 14, 2023
- Devlog 7 (Coding) - Shield (Combo 2)Dec 14, 2023
- Devlog 6 (Coding) - Added Heavy Attack (Combo 1)Dec 14, 2023
- Devlog 5 (Coding) - Bus Charge Attack and Damage ReductionDec 14, 2023
- Devlog 4 (UI + Visuals) - GUI & Environment UpdateDec 14, 2023
- Devlog 4 (Coding) - Health and DamageDec 14, 2023
- Devlog 3 (UI + Visuals) - Animations + Post ProcessingDec 14, 2023
- Devlog 3 - (Music Production) Action Combo & Music StatesDec 14, 2023
- Devlog 2 (UI + Visuals) - Stage SettingDec 14, 2023
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