Devlog 3 (Coding) - Combo System


Added Combo System

  • When "K" is pressed, it initiates combo mode, in which "J K L" are used to perform a particular combo.
  • While in combo mode, "J" does not fire a basic attack and "L" does not reduce incoming damage, which are their normal functions.
  • Specific patterns can be input in the array in the inspector in the "Inputs_Lucy_Test" script.
  • Currently set to have two combos which don't do anything other than print out text in the console.


Changed Systems

  • Changed "press any key to start" to "press space to start" 
  • Added a restraint that prevents a player from being able to move around before they start the game by pressing the space key


Bug Fixes

  • Fixed a bug where player attacks would collide with the invisible play area boundaries when Lucy was backed all the way up.


The following code snippet is for the combo system:


Get Joseph Kills Lucy

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