Devlog 3 - (Music Production) Action Combo & Music States


[October 24, 2023]

Call-&-Response Mechanic Changed to Action Combo

Since the Call-and-response has not been implemented in early prototypes yet, Mayan and Justine (the game's core coding team) decided to implement the combo system. Still, it can only do a specific action which is the heavy attack (KJJ).

The prototype does not have the luxury of the time to figure out how to implement the Call-and-response mechanic yet, and neither do the basic attacks sound implementation.

Music States & Identity

I intended the music/soundtrack to have their states and an identity for each component of the game. As the difficulty of the game rises, the music's task is to match this experience and have specific soundtracks made for each stage of the game (intro, verse, bridge, dialogue, final stage boss, outro). Ranging from the obvious and subtle arrangements of the music composition. The music will have an intro that builds up to the verse of the song indicating the early stage of the game, which slowly builds up the intensity and connects to the bridge. A short dialogue exchange between the player and the enemy. The climax of the soundtrack which is the final stage of the boss, will eventually land on the outro once defeated.
 

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